This page has game-based learning lessons for art and ceramics rooms.
Lesson Title: Developing Designs for Ceramics with Digital Games
Introduction:The purpose of this lesson/project is to use digital games in the classroom for art & design learning that can be transferred to ceramics courses. This lesson involves students using games to develop drawings and designs for application on ceramics wares or art for any other course. For ceramics designs, concepts like symmetry, drawing, collage, paper pattern application, shape work, color scheme consideration, and digital drawing games can assist students with creating designs that are unique and interesting and serve a purpose as glazed or decal designs on ceramics. There are five games used in this lesson. This is a Project-based lesson (PBL) designed for learning groups to explore digital game-based design and collaborate to create works that students can add to ceramics projects. Projects can be group murals or installations or projects can be individually created projects with group assisted design.
Content Area and Grade: Ceramics and Art Grades 9-12
Objectives: After completing this lesson student will be able to: 1. Create drawings and designs for ceramics and other art using digital games. 2. Take digital snapshots of their designs and save their design for printing. 3. Collaborate to learn about games for drawing and design and share knowledge and ideas with others. 4. Apply their designs to a ceramics work with glazes or decals. 5. Understand color palette and color scheme variations and how these apply to ceramics work. 6. Experience using games to create designs for personal meaning.
Ceramics & Art Materials: Clay, glazes, ceramic tools, decals for cone 018 or 04, printer to print decals, water, small containers for decal preparation, brushes for glazes, kiln, newsprint, scissors, pencils, camera for photos used to make decals, internet, computers or digital devices.
Learning Activities:
1. Entry Event: Students will watch the video below as a class about Google Tilt Brush. 2. Entry Event Activity: Students are divided into groups of 4 for the project. Small group discussions about possibilities of this technology for games, innovation in art, and what the future might hold for digital games and creations. Small groups will summarize their group findings to share with the whole class verbally.
3. Driving Question/Challenge Question/Design Question: Students will discuss one of the questions below in small groups and present a summary of their group discussion in a one page PowerPoint Slide or Google Slide with text and one visual.
How can technology provide innovative design possibilities?
How does collaboration expand the creative process?
What conditions , attitudes, and behaviors support creativity and innovative thinking?
How do artists grow and become accomplished in art forms?
4. Overview of the lesson/project is provided to students and work time provided in class:
Divide students into groups of 4 per group.
Students are told they will be using games to create a design for a ceramics work that have personal meaning.
5. Sustained Inquiry: Students will add information to theNeed To Know List. This will be a continuing list throughout the project.
6. Students will choose one of online gamesprovidedabove (or another game they have found) to design a drawing and/or design for their ceramics work. Students will save the design and print it to the classroom printer.
7. Gallery walk: Students will participate in a whole class gallery walk to view everyone's game generated designs. Students will lay out their printed designs next to the ceramics work they intent to apply their design to. Small group conversations will happen at tables with groups of 4-5 students with questions and discussion.
8. Students will have studio time to create their final designs/drawings for the ceramics works. They will use the feedback from the conversations and padlet comments to improve their ideas. At this time, students should take a photo of their final image in color and upload it to Art Palette
9. Students will decide glazing methods: Will the design they create be glazed directly onto the work, drawn on the work and then glazed, glazed to the final stage and a decal added, or a combination of glazing methods? Student choice is very important to show evidence that students are able to create and apply the concept of creating a design with a game, then use the design on a ceramics work.
10. Ceramics works will be fired according to their glazing choices and final projects will be uploaded to students websites. 11. Work will be displayed in the art gallery with a tag and an artist statement that explains their process of design and the personal meaning in the work.